![]() I just liked how it made some GBA games look "dreamy." You could use the shader without motionblur, really just whatever you like. ![]() You just have to find a nice balance between the degree of the pixel visibility and squinting at the screen because the game screen is so small. Like the others said, GBA games were meant to be played on a handheld console with a small screen. Depending on your screen's real estate, the higher the number is, the more visible the pixels become. You could set the Windowed Scale to any number, it's really just a matter of personal preference. The end result was incredibly pleasing to my eyes.īuilding on this knowledge, I set mGBA's Windowed Scale to 6.0x, Aspect Ratio > 3:2, and applied the lcd-grid-v2-GBA-color-motionblur.slangp shader.ģ:2 because GBA's resolution is 240x160. So I set Windowed Mode > Windowed Scale > 5.0x (personal preference), Scaling > Aspect Ratio > 8:7, and applied the CRT-Royale shader. I learned that the aspect ratio of SNES is 8:7 (resolution is usually 256x224 square pixels). ![]() TL DR, I've been obsessed with finding and maintaining the best settings for each core since.yesterday. If you have any questions about how to adjust things or what settings you'd like to change to get the results you want you can always sign up and ask the creators those questions and they are always happy to answer.Came across this thread on Google while searching for the best GBA shaders. Most, if not all, of these shader packs have an adjustable mask to fit exactly what it is that you're looking for to give you that kind of CRT you described - "a new (modern) look (meaning smoothing edges etc.)"Īs you spend time on the forum you will see what these shaders are capable of and you will be able to fine tune them to your liking. If you're unfamiliar with what a "mask" is in simple terms it is basically replicating the look of a CRT - so the "mask" that goes over the screen. Depending on your resolution and type of monitor you may want to play around a bit with the type of "Mask" the shader uses. After all, since all monitors differ, you may find some shaders or presets that you like but appear too dark or need color adjustment for your specific monitor.Īnother thing that can be a huge difference in how a shader looks is the "Mask" settings. ![]() One thing I would encourage you to spend some time learning, if you haven't done so already, is how to adjust some of the parameters to your liking. For high end systems you'll have no problem running their highest settings but for low-end systems you can run either the "Standard" or "Potato" settings. However, the good news is that the Mega Bezel Project and CyberLab's presets both come with multiple variations to fit different types of PCs. Some of these presets like Mega Bezel, CyberLab, and Zomb's Pack can be pretty demanding on your PC, so if you are working with older hardware you may not be able to use them to their fullest potential. Sonkun's crt-guest-advanced-hd preset packĮach one of those threads has a very large number of example screenshots for you to view as the projects are tweaked and improved almost daily.Ī bit of warning. CyberLab's Mega Bezel "Death To Pixels" pack The threads that I would recommend would be: I would take a look at a number of projects over here: #reference "D:\SteamLibrary\steamapps\common\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ_1_Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab_Composite-Pure_1080p_ADV" This way the preset will load the CyberLab shaders instead of Duimon's. #reference "./././zzz_global_params/Base_Shader/ADV.slangp"ģ) Don't close the file, and go into CyberLab (Or any other MegaBezel shader), and look for the slangp shader you are interested and copy the whole directory (name file included), where the slangp file is located:ĭ:\SteamLibrary\steamapps\common\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ_1_Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab_Composite-Pure_1080p_ADV.slangpĤ) Go back to the Duimon file you opened before, go to the first #reference, and paste inside the " " your directory. In this example the first #reference line is: 1) Go to the "Preset" folder of Duimon, and select your preferred preset, which should be in a slangp format:Ģ) After finding the preset you want, open the slangp with Notepad for example and you will find two #reference lines.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |